When I went to write this blog I had completely forgotten I had written the previous blog entry. It's crazy to think that here we are 2.5 years later and I'm actually doing something with the rpg concept, even if it is slightly different than originally conceived. It just goes to show how my ideas keep rattling around in my brain forever even if I'm not actively doing anything with them.
Not that those plans are necessarily canceled, this could just be prelude to a bigger rpg project I make in the future. The world and mechanics are somewhat what I had originally planned but the gameplay of Skills Go Up (working title) is much faster paced than the rpg I was thinking about in 2024. Skills Go Up is the lite version, essentially. The RuneScape League to the original ideas RuneScape. This blog comes at a bit of an awkward time, because I've already uploaded 10 devlogs to my dev youtube channel and will continue to upload more.
So going over the basics feels a bit redundant and we're far enough along in the project that I already don't remember every decision I made a month ago.
Here is the playlist if you'd like a watch. But that said, not everything makes sense in a devlog video and I've always wanted to maintain this blog more regularly. So here we are.
Skills Go Up is a massive project for me. And I haven't been this motivated to work on a project in years, if ever. Sure back in college I spent a ton of time programming but I was still spending a lot of time gaming and watching stuff too. I haven't played a game for non-dev related reasons in over a month now and I've only watched a couple movies and episodes of shows. Mostly I just play YouTube videos when doing dev stuff that doesn't require as much concentration. Or I'll work on other projects, I've revived Craftamari, updated websites and even learned how to make an android app (more on that soon).
The best thing though is that the engine I'm building for Skills Go Up is being designed to be useful beyond just Skills Go Up, if I do make the original 2024 game it will be built on this engine. If I ever finish Pyco Mundi, I anticipate it to use the overworld map engine from Skills Go Up. I designed a generic, external level editor for specifically that purpose. So my motivation to finally finish a game is being combined with the motivation to have an engine that can be used for so many other things in the future if all goes well.
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